Brazen Fox

Alex's Group 6.28 Session
The Cragmaw Lair!!

Congrats on reaching the end of part I everybody and of course for reaching Level 2. Yay! I will update this post with some additional information so be sure to check back.

A Brief Recap:

While Rylan and Donella guarded the wagon and oxen, the rest of the party continued onto the Goblin Lair. A clever illusion of a swarm of wasps led to a goblin sentry being discovered in the hidden blind across the river. By taking cover in the mouth of the cave, Roselyn was able to scout ahead while Garcon and Roland took care of the lone sentry.

in the small blind the party found Jeremy of Redbrook, a bombastic and arrogant fighter, who claimed he was ambushed while walking the Tri-Boar Trail. A (according to him) well known hero in his county, he agreed to help the party kill the remaining goblins.

By following the river up stream the party was able to avoid an encounter with two snarling wolves (who Roselyn almost ran into) and avoid the attentions of a lazy goblin patrolling a bride which connected two tunnels in the cave. While attempting to explore a side tunnel, Roselyn was caught in a land slide, leaving Garcon at the top of the tunnel, blind, and with a rope tied around him.

Roland, at the sound of the commotion, made an attempt to lasso the goblin sentry and failed miserably getting entangled in his own rope. Jeremy’s loud talking along with all of the commotion altered the sentry and the goblin ran off. The party narrowly managed to climb the collapsed tunnel (and dig out the wizardress) before a massive flood swept through the tunnel they had previously been in.

Finding the cooking cave, the party assaulted the two goblins they found there and almost finished them off before the 2nd in command of the hideout threatened to kill Sildar by throwing him off of a ledge. In the ensuing conversation the party learned that the Black Spider now had Gundren and “the map” and was hiding in Cragmaw castle. Nilldren the Goblin wanted the party to kill the bug bear Klarg and take his place as leader of the hideout. During the tense negotiations that followed, Jeremy attempted to reason with Nildren, these ended with no guarantees on both sides. Roland made a mad grab to pull Sildar from the ledge while Garcon shot Nilldren with an arrow. Still only semi-conscious and badly hurt from the land-slide, Roselyn managed to get off a sleep spell which knocked out Nilldren and Sildar both.

Killing Nildren, the party rested and healed up before using the information gained from the goblin to get to Klag’s Cave. Sildar promised the party that he would pay them 50 GP to get him safely to Phandalin. The party agreed.

Using the sound of a waterfall to mask his sound. Garcon was able to stealthily kill two more goblins on the way to Klarg’s cave. Upon seeing the massive bugbear leader the party wasted no time and ran in “guns-a-blazing”. A well placed sleep spell knocked out the lone goblin and Ripper, Klarg’s red wolf. Garcon followed with a critical arrow hit which blinded Klarg, almost killing him outright. Not to be outdone, Jeremy and Roland swept in, quickly dispatching the rest and finishing Klarg off, tossing his body onto his own fire pit.

With their hated foe defeated, the party looted the monster’s treasure horde and secured some packages meant for a company in Phandalin.

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Veteran Group - Session 2 - Sunday June 28th
A new friend, a new threat...

When last we left our intrepid heroes, they were pouring triumphantly from the mouth of the goblin cave.

Sildar had stayed behind, to slaughter the unarmed, surrendered goblins that had held him prisoner.

While they waited, Ro-Kan dove into the river and splashed around for a moment before emerging, a broad smile across his face. “This has been a most glorious day!” he beamed to grumpy Mun, thoughtful Zex, and filthy Rat.

“Did you see how I smashed that puny goblin with my hammer? Thor is most pleased.”

“Good for Thor,” said Mun.

“Yes. Most good,” the Goliath agreed.

Sildar emerged from the cave and returned the bloody dagger to Ro-Kan. The group then set off down the hill back to their cart. After a few miles, Mun began rummaging through his backpack and cursing.

“Damn, damn, damn, damn. Shit. Where the… mothercocking suckfucking…. No! No! Where is it…”

“’S’wrong wit’ you?” asked Rat.

“Nothing,” said Mun. “Nothing at all. I just need to double-back. Don’t worry. I’ll catch up with you in Phandalin.” And before anyone could respond, he had hiked his robes up to his knees and sprinted back the way they had come.


A while later, they arrived at the cart. They untied the oxen and Whiskey, and Zex, Ro-Kan, Rat, and Sildar set off towards Phandalin.

After an hour or so on the road, the winds started picking up and rain started to pitter-patter against the top of the wagon. And since it was growing dark anyway, they decided to set up camp. Finding a nice grove off the road, they pitched the tent and started a fire. Ro-Kan trapped a few squirrels that provided some sustenance.

When they awoke in the morning, Rat and Whiskey were gone. Zex spotted a note, crudely scrawled in mud on the side of the tent: “FORGOT BROTHER’S WEDDING. MEET YOU IN FANDA PHA FANDILLIN TOWN IN A FEW DAYS.”

“I suppose we’ll see him in a few days,” said Zex.


Along the way to Phandalin, Zex has relayed the information that he got from Sildar in the cave to Ro-Kan, and continued questioning Sildar about the Black Spider, Wave Echo Cave, and everything else he had learned until Sildar begged him to stop. “I’ve already told you everything, a dozen times over. You’ll have to ask other people if you want more information! Now, here we are… Phandalin! A town on the rise.”

Phandalin was, to all appearances, NOT a town on the rise. It consisted of a few homes, a handful of scattered businesses, and somewhere around 50 residents. As they rolled through town on their way to the Provisioner’s, they passed by a tavern called ‘The Sleeping Giant’.

“Yes, a tavern! Let us inside to properly celebrate our glorious victory over Klarg and his goblin scum!” said Ro-Kan.

“I am quite thirsty,” agreed Zex. And so they left the cart in the care of Sildar and started up the steps of ‘The Sleeping Giant’.

“Look at the little puppies!” came a voice out of a sack of flesh wrapped in a red cloak sitting perched atop an empty ale barrel. The redcloaked man spat at Ro-Kan’s feet.

“You got a problem, little puppy?” cackled one of the redcloaked man’s equally repugnant and equally redcloaked friends. There were four of them.

Ro-Kan attempted to walk past the ruffians, as they were not worthy of his attention. But as he did so, the leader of the group threw out an arm to block his way.

“Where you think you’re goin’?”

“I am going into this tavern for a drink,” replied Ro-Kan. And you and your little friends can’t stop me was the unspoken end of that thought that hung in the air for a brief moment before the red-cloaked man spoke again.

“No you ain’t. You want a drink? Go across town.”

Ro-Kan was taken back by the man’s willingness to threaten him, but deemed it unfair to simply crush the man’s skull, and so decided to teach him a lesson about the unpredictability of the Tempest. Ro-Kan kicked the barrel the mat sat on, cracking the wood, and sending the red-cloaked man into the barrel, ass-first. His head and feet stuck out the top of the barrel comically.

Satisfied that he had shown the ruffians that they should consider threatening someone smaller and less in Thor’s favor, Ro-Kan once again attempted to enter the tavern. After taking only a single step, however, he felt a sword bounce off his armor, and then slash back into his arm. As Thor was strongly with him after his victory at the cave, Thor made his displeasure at the ruffian attacking Ro-Kan known by sending lightning leaping down the man’s blade and up his arm. The smell of ozone filled the air as the red-cloaked nogoodnik staggered back.

Zex drew his twin handaxes and Sildar simply shrank back into the cart. An odd-looking passerby with tattered black trousers and piercing green eyes spotted this display of raw elemental power and stepped in to take a closer look. Sildar drew a longsword he had scavenged from the goblin cave and demanded the stranger stand down. The stranger looked at Sildar and asked “Why aren’t you helping your friends. They look in trouble.”

Another ruffian closed on Ro-Kan and slashed at him twice. Again, the first strike was turned aside by the Goliath’s armor, but the second stroke was true. Fighting as he was from two steps higher than Ro-Kan, this red-cloaked jerk was able to slash the Goliath’s throat, a target traditionally out of the reach of an average sized-human with a shortsword. Blood sprayed from Ro-Kan’s throat, but the well-known stone endurance of his race closed the wound almost immediately. Again, Thor signalled his displeasure at this strike at his disciple by arcing lightning down the aggressor’s sword-arm.

This was not enough to deter them, and now they started to go after Zex. Slash-slash with a shortsword was answered by a slash-slash from the Dwarf’s twin handaxes.

Ro-Kan was enraged that these puny humans had drawn weapons on him. They started a fight they were too cowardly to finish. Ro-Kan lifted the barrel containing their leader and hurled it toward the one who slashed his throat. The throatslasher rolled out of the way of the barrel, which smashed against the street, spilling the instigator out onto the cobbles.

“I am Ro-Kan Ogalakanu, the Stormcaller! Defeater of the Bugbear Klarg! Crusher of—”

Slash-slash-BOOM!

One of the ruffians stepped in and double-slashed at Ro-Kan. One of the blades hit his femoral artery, and Ro-Kan immediately lost consciousness as blood dumped out of his leg. However, this outraged Thor, who blasted Ro-Kan’s attacker with a mighty bolt of lightning. The ruffian was launched backward by the crackling energy and lay twitching on the ground, as the pool of blood from Ro-Kan’s leg grew larger.

Zex uttered a short prayer of healing, and the flow of blood instantly stopped as Ro-Kan glowed with soft white light. Zex glowed as well, as he split the healing power of the spell between them both.

The red-cloak leader got to his feet, stepped in and thrust his sword so deep into Zex’s back that it came out the front. The Dwarf collapsed. Just as the red-cloaked men were about to celebrate, they saw Ro-Kan stagger to his feet. But how? Wasn’t he dead?

Just then, a strange man with green eyes stepped out from behind the cart in the road and blasted a strange crackling burst of green energy from his eyes. The beam exploded against the cobblestones between one of the red-cloaks and Zex, discouraging them from moving closer to the Dwarf.

“Let’s get out of here, we should tell Glass-Staff about this!” said one of the men, and at that the three remaining ruffians ran away.

Ro-Kan saw that Zex was badly injured, and so called upon Thor to lift the Dwarf back into fighting form, that he might go forth and bring the righteous fury of the Storm’s destructive wrath to those who deserve to know fear. Thor obliged.

Zex lurched upwards out his unconsciousness, swinging his axes, stopping inches from burying them into Ro-Kan’s skull.

“Thank you,” he said.

“The cowards ran away,” said Ro-Kan.

Zex sat up “I know these men. They call themselves the Redbrand. They are a group of thieves, kidnappers, murderers, slavers, and rapists. They bring fear, sadness, and death wherever they go. It would be a glorious pursuit to destroy them.”

Ro-Kan turned to the strange man who still stood by the cart. “You there, green-eyed human! You stepped forward in courage when no one else would. Come join us for a drink.”

“I’d love a drink,” said the human.

“They’re on him,” said Ro-Kan, pointing at the bulging purse attached to the belt of the still-twitching red-cloak Thor saw fit to electrocute.


To say “The Sleeping Giant” is a rough bar is an understatement. The thieves, kidnappers, murderers, slavers, and rapists that Zex had just described, they ran this bar. This was a bar where the scum of the Realms could go to let their hair down and really be themselves.

The door burst open and everyone turned to look. First through was a Dwarf, blood still dripping from the handaxes tucked into his belt. Second to enter was a Human with bright green eyes and a heavy crossbow strapped to his back. Behind them came a Goliath, who had to stoop to get through the doorway. He had an enormous two-handed Maul across his back, and in his hand he held a dying red-cloaked man. The trio approached the bar, and Ro-Kan threw the unconscious body onto the bar itself, as nonchalantly as if he were dropping a bit of coin.

“Three pitchers,” he said to the barmaid.

Across the room, a table of Redbrand were glaring at the three of them. Giving them the stink-eye. There was one Redbrand at the table that was bit older than the others, maybe appearing to have a bit of authority. His cloak was nicer than his compatriots’ certainly. Ro-Kan pulled a bit of coin from the dead man’s purse to pay for their pitchers, and ordered another one to be sent to the older Redbrand.

When the barmaid brought it over to him, he was confused. The whole table was. The whole bar. Why would this group come into this bar flaunting that they had killed a Redbrand, and then buy them a drink?

Zex took his pitcher and walked over to the table. He picked up the pitcher they had just sent over and smashed both of them into the sides of the old Redbrand’s head. The man crumpled to the ground like a puppet with its strings cut. The six other Redbrand men at the table lunged for the Dwarf, but before they could grab him the door burst open again.

Sildar walked in with a group of other men. “Ho there! The town elders wish to speak with you.”

Ro-Kan finished his pitcher and smashed it down on the skull of the dead Redbrand sprawled across the bar. Zex extricated himself from the men at the table and marched out. Ro-Kan and the green-eyed man followed.


The Stonehill Inn was a stark contrast to The Sleeping Giant. Warm, cozy, comfortable. The group sat drinking pitcher after pitcher and conversing with the town fathers.

They had heard about the fight, and were quick to hire our heroes to eliminate the Redbrand menace. “As long as I get to kill some Redbrand,” said Zex.

Also, there’s some Orcs that need dealing with. And there’s a Well north of town with some undead around…

The party convinced the Town Master to pack up his family and leave town until the Redbrand are dealt with, which he was more than happy to do. Ro-Kan himself was astonished that this man was the Town Master. “Why are you in charge? You’re so weak and stupid, and you’ve allowed the Redbrand to run roughshod over the people of your town.”

When he packed up and left, the party took over his home at the center of town, with Ro-Kan taking up residence in the top of the bell-tower, so he could be closer to the sky. This also doubled as giving him a perfect view of the abandoned manor-house on the edge of town which is known to be the Redbrand’s base of operations..

At this point, the green-eyed Warlock introduced himself as Turin Gull, a Sailor who was lost at sea and saw things that Man Was Not Meant To See. He has since been traveling from mining town to mining town searching for the visions he sees in his dreams.

When the Town Master left town, Turin went after him, just to make sure he really left, while Zex and Ro-Kan took the cart to the Provisioner, to collect their payment and maybe gain some intel.

Turin observed the Town Master have a secret meeting with Sildar on the edge of town before leaving, he then ran across the street to join up with the others. As he pushed open the door, he heard the Provisioner say “That’s too bad about Gundren. He’s a good fellow. I hope nothing too bad happened to him. You know, there’s a campsite not far from here with a few more Rockseekers. Maybe they know something? Or maybe you could go talk to the Halfling family on the edge of town. I heard they might have seen a thing or two.”


Cut to: Halfling home.

Ro-Kan is sitting on a crate outside the house, eating stew from a pot. Turin is inside, stooped over, and Zex moves with ease through the Halfling-sized domicile. The Halfling lady is a widow raising a young boy who wants to be an adventurer. His father was killed by the Redbrand and so he has taken to spying on them. The boy, Karp, claims to have discovered a secret entrance to their hideout, and agrees to show them the way. Ro-Kan, pleased by the young boy’s adventurous spirit invites him to come stay with them for a few days, to see how adventurers really prepare for a battle.

The mother informs the group about the Druid Rydoth who runs a Temple nearby.


Cut to: Town Master’s Home – Belltower

After three hours of watching the Redbrand hideout, it becomes clear that they ONLY use the secret entrance in the wilderness for their comings and goings and ignore the manor entirely.


Cut to: The Wilderness, outside of town

“This is the spot!” said Karp, the young Halfling boy, excitedly. “They come in and out through that opening there!”

Turin pulled the boy aside. “If anything happens, if there’s any trouble at all, you run and you hide. You got that?”

“Yes, sir…” said Karp.

“Of course he gets it, Gull. The boy is a natural adventurer. Here, Karp, take this dagger. Treat it well, and someday you may use it to protect your family.”

The boy was thrilled to have been given a real dagger by a real adventurer. “Wow!”

“Now, let’s find a place to watch the entrance,” Gull suggested.


Cut to: The WIlderness, several hours later

Our heroes, and young Karp were hidden in the brush. They had been there for most of the day and were watching the traffic come and go in and out of the cave mouth. They had a good idea of the flow of traffic and so decided to head back to town to get ready.


Cut to: The Provisioner

Our heroes enter and purchase several items, including Healing Potions, a crowbar, some oil, and several hunting traps.

Ro-Kan finally opened the small chest he had taken from Klarg and found two more healing potions within, along with a jade statuette of a frog with golden eyes.


Cut to: The Wilderness, the next day

“They’re coming,” says Karp, running up the path. “Two Redbrand, maybe three minutes away!”

At that signal, Ro-Kan and Turin, both well-skilled at setting traps set up the hunting traps they bought in town and cover them with fallen leaves. Just as they return to Zex and Karp in the hiding place, two torches become visible through the trees.

Two Redbrand approach, laughing and joking with each other about some nonsense or other until—

SNAP! SNAP!

—both hunting traps snap closed simultaneously on each Redbrand’s leg.

As they begin to scream in shock, pain, and fear, Ro-Kan charges in swinging his Maul and turns one of the men’s heads into a distant memory. He says to the second Redbrand “Stop screaming or your head is next!”

Turin steps forward and his eyes emit a small trail of green smoke… if you weren’t looking closely, you would miss it. At that instant, the Redbrand’s screams turn to whimpers, as he begins to clutch at the sides of his skull, as though trying to release something from within his own mind. He “runs” away from Turin, awkwardly clomping about ten feet from where he started, the farthest the chain on the hunting trap will allow him to move. He then drops to one knee and tries to pry the trap open. Zex throws a handaxe, burying it into the man’s shoulder, ruining his attempts to force the trap open. Just as he begins to scream again, Ro-Kan steps in behind him, clamps a hand over his mouth, and lifts him high into the air.

“Are you done?”

“MMMmmfh! Mmfmmmfmfmmmm mmfhfhfm! MMmmfh! MMf! Mmf! MmfmfmMMMfmfm!…. Mmf.”

Zex walked over to the man being held aloft by the Goliath, reached up, and pulled his axe out of his body, twisting the blade slightly, to inflict a bit more pain onto the defiant prisoner.

Turin locked his otherworldly eyes on the man and calmly told him that if he wanted to keep all of his limbs attached to his torso that he would tell us everything he knew about the tunnel, the lair within, his leaders, the Redbrand, security of the lair, how he gets paid, how they recruit new members, Glass-Staff, and how they picked Phandalin.

The man promptly shat himself, and then answered all of the Warlock’s questions. The tunnel led to the lair, which is guarded by an “eye monster”. There are bugbears inside. And skeletons. As well as prisoners and slaves. Glass-Staff is a human wizard who carries a glass staff.

When it became clear that he had no more information to offer, Zex split his skull open with an axe.

At that point, the party agreed they might be best suited by waiting for Mun and Rat to rejoin them before pressing into the cave…

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Veteran Group - Session 1 - Sunday June 14th
The Crushing of Klarg

Zex Rockseeker, cousin of Gundren, found himself alone in the wilderness. Again. His last traveling companion had not seen it worth his time to accompany the Cleric on “family business.” It didn’t matter that Zex knew his cousin Gundren was sure to pay handsomely for any assistance they offered. The promise of danger sent his fellows scurrying back to the temple. No matter, he thought. I’ll help him myself. With a Dwarfly grunt, he set about the task of cooking breakfast for himself.

As his side of bacon began to crackle over the fire, Zex spotted a very strange sight indeed. A head. Big, by the look of it. Followed shortly by a body, just as big. A Stone Giant, perhaps? He got his Warhammer ready. What would bring a Stone Giant this far out of the mountains?

The creature spoke. “Ho there, Dwarf!”

Zex hesitated a moment… “Ho there.”

“Are you kin to Gundren Rockseeker?”

Zex knew that Gundren had friends all over the Realms, but this… thing? “I am.”

“Well met, friend! I am Ro-Kan Ogalakanu, but you can call me Stormcaller. Remember the name. It will be sung about for ages. I have received a letter from your cousin, instructing me to meet you along this road. He has been good to my clan, and in return, I will aid him in his time of need.”

Zex looked him up and down. Seven and a half feet of solid muscle, this one. Skin like a boulder. The hammer slung across his back was bigger than the Dwarf’s whole body. How much trouble is Gundren in, that he sought help from this one? Maybe it’s a good thing I’m not going there alone.

“Very well. I am Zex. Would you join me for breakfast?”

“Yes, yes, let us feast!” With that, the Goliath disappeared into the forest. Zex was puzzled, but mere minutes later Ro-Kan returned carrying a brace of rabbits he had caught. In a flash, the massive creature had skinned them, skewered them, and had them roasting over the fire.


“Hello? Hello there!” the voice came from behind the Dwarf’s cart. A strange bronze-skinned man stepped out, with circles inscribed on his forehead. He clutched a pair of glass orbs in one hand, and spun them around one another. “Is this your cart? I need a ride.”

The human stopped when he saw the pair that he addressed, a strange sight indeed, with the Goliath dwarfing the Dwarf.

“Ah. Are you the cousin of Gundren Rockseeker, by chance?”

“I am,” Zex replied.

“Then the honor is all yours, I’m sure. I am the Mighty Mun Mekhtetmo, wizard and free man of ancient Mulhorand, that earthly paradise, and I have this letter.”


As the unlikely group ate (Ro-Kan decided he needed to catch some fish for the new member of their team), it quickly became obvious that a rainstorm was going to hit them, and make pressing forward difficult. At his smaller companions insistence, Ro-Kan pulled a sizable tent from his backpack and quickly set it up, driving stakes into the earth with his massive two-handed Maul. The wizard quickly scrambled into the tent and zipped it closed, lest a drop of rain or speck of mud touch his clean white robes. Zex grumbled in the way that only a Dwarf can, and sought shelter beneath his cart. Ro-Kan climbed on top of a nearby boulder, brought out a guitar and played a blazing tune to welcome in the storm.


Rat was tired, and hungry, and he didn’t want to get wet. He kicked Whiskey, his pony, in the ribs. Whiskey did not go any faster. Or straighter. Rat knew he smelled cooked food up ahead, they just needed to get there. As they reached the top of the hill, Whiskey stopped altogether. Damn ungrateful, lazy pony. I’ve given you half me whiskey! Rat rolled off the drunk pony, and jerked the reins forward. He saw a cart. With oxen. Loaded with supplies. Maybe they had blankets! And tents! And food!

As Rat got closer, he spotted a pair of boots sticking out from under the cart. With a quick peek under, he saw a Dwarf snoring in the dust. Moving around the back, he saw a tent. Here we are, thought the filthy halfling. The money man. I’ll get him to hire me on as a bodyguard. Dangerous roads out here. And if he doesn’t want to hire me, I’ll show him just how dangerous these roads can be…

“Hullo in there!”

“What?” came the angry reply.

“Noble sir, is this your tent?”

“I’m in it, aren’t I?”

Mun threw the flap open and peered out. He saw a filthy halfling, who carried twin cutlasses covered in dried blood. The wear on the handles of those blades told Mun that the little guy would have no hesitation about using them.

“You should hire me as a bodyguard.”

“Check around back.”


Rat walked around the backside of the tent and was greeted by an angry Goliath.

“I know that smell anywhere! GOBLIN!” Ro-Kan’s hand lashed out at Rat, who spun out of the massive man’s grasp. Ro-Kan drew his hammer and Rat’s twin cutlasses appeared in his hands.

“Mun! There’s a Goblin out here!” Ro-Kan shouted at the tent.

“I know. I sent him ’round to you. He wants a job.”

“I’m NOT a Goblin.”

“You smell like one.”

“I’ve been travelling. I’m on a very important job. I have a letter!”


They confirmed it. Gundren had issued letters to all of them. Just then, the skies opened up, thunder and lightning, wind and rain all came crashing down around them. The human sat in the giant-sized tent, while the Dwarf and Halfling got to know one another under the cart. The Goliath shredded into the howling storm. And though the weather was furious, as Zex heard Ro-Kan playing along to the storm, he felt something truly divine.


Once the storm ended a few hours later, they packed up their tent and set out along the road. Zex drove the oxen, Mun rode next to him in the cart. Whiskey waddled alongside with Rat perched atop, and Ro-Kan picked his way across the landscape, moving along just inside the treeline. After a few hours of travel, they spotted a pair of horses in the middle of the road. Zex stopped the cart, passed the reins to Mun and leapt down to inspect the horses. Ro-Kan ran up to join him. Zex used the edge of his axe to scrape a sheave of dried blood and muck off one of the horse’s rear ends.

“I know this brand. This is Gundren’s horse.”

As the pair examined the mutilated horse corpses, arrows streaked out of the trees. One stuck in Ro-Kan’s armor. Another thudded into the wood of the cart just beside Mun’s head.

Thinking quickly, Ro-Kan and Mun both swiveled. The Goliath called in a dense fog to obscure the left side of the road and the human dropped a thick cloud on the right side. If the hidden archers couldn’t see them, they couldn’t hit them.

The plan to stop the ranged assault obviously worked, because it quickly turned into a melee ambush. Goblins streamed out of the fog on both sides. One leapt out of a tree toward Ro-Kan and Zex, a trio descended on Mun, and a pair went toward the Halfling. Mun dropped to the road and crawled under the cart, to try to get away from the Goblins, but they latched onto him. One slashed him in the throat. Another started trying to climb up the inside of his robe.

The one leaping through the air toward Ro-Kan, sword drawn, screeching a Goblin battlecry was about to get a lesson in humility. With barely a thought, the Goliath took up his Maul and with a great overhand swing, connected with the beast as it began its descent. With a sound not all that dissimilar to a canvas sack stuffed too full of rotten tomatoes bursting apart at the seams, the Goblin was changed from shrieking warrior to chunky salsa in a matter of an instant. Ro-Kan charged back to the cart to help his companions.

Zex saw what was happening back at the cart and ran back to help. He threw a handaxe and buried it into the wood of the cart, narrowly missing the Goblin trying to rip off Mun’s face.

Rat made good use of his twin cutlasses. The swirling blades sent several Goblins to their graves. Under the cart, Mun was scrambling, trying to get the hideous creatures off him. He grabbed one by the face and launched a Fire Bolt down his throat, but even that wasn’t enough. Rat charged in and slashed one off of Mun. As the other turned to face the Halfling, he saw the bloody pair of cutlasses in his hands, and the massive Goliath with the massive hammer coming up behind him, and the pissed off Dwarf coming behind him, and decided to turn tail and run. The coward grabbed the other surviving Goblin, and together they disappeared into the forest.

“After them!” shouted Ro-Kan as he ran off, eager to crush a few more goblin skulls.

“Grab my handaxe!” shouted Zex as he followed.

Rat pulled the axe out of the cart and looked at Mun. Together, they moved the Dwarf’s cart off the road and tied the oxen up before setting after the others.

The pair of them arrived just in time to see Ro-Kan fall into a pit trap. He managed to avoid getting snared in the netting the Goblins had rigged, but he still dropped into the pit. A moment later, he popped back out, looking no worse for the wear.

Must be that stone skin he’s got, thought Zex.

After falling into the pit, Ro-Kan was less enthusiastic about being the first one up the path, and so Rat took the lead. Before long, he fell into a pit trap as well.

“It seems like they took the time to trap the path,” said Mun, derisively.


Half an hour later, the sun began to set, and the group had not fallen into any more pits. They stood at the forest’s edge looking at a river flowing out of a cave’s mouth.

“This must be where the vile beasts ran. Vermin always crawl back into the ground,” said Ro-Kan. Zex shot him a sideways glance. “Not to say that everyone who lives underground is vermin…”

They approached the mouth of the cave, moving quietly. Ro-Kan pulled out a Longbow that looked like a Shortbow in his massive grip. Rat held a hand crossbow and followed closely behind. Just inside the cave opening, they spotted a pair of Goblins. Their pair of Goblins? No matter. Ro-Kan fired an arrow, skewering a Goblin through the eyesocket and pinning him to the wall, his body twitching in its death throes like a macabre marionette. Before the second Goblin could even register what happened to its partner, a halfling-sized crossbow bolt pierced his throat, painting the wall arterial red.

The group pressed into the cave, eventually coming to a room with a fissure in the far wall, and a pair of wolves chained up in the middle. They looked hungry. Very hungry. And they were eager to see the meat that just walked into their room.

“Maybe if we gave them some trail rations, maybe some dried meat…” said Mun, looking through his bag for something suitable.

Ro-Kan reached into his pack and pulled out some of the cooked fish from breakfast and threw it at the wolves. They descended on it, greedily tearing at the first meal they’d had in days. While the wolves ate, the four adventurers quickly moved past them and entered the fissure.

They emerged in a room packed with boxes of supplies. As they stepped out of the wall, a voice challenged them in Goblin: “Nixkedalthoremaka-Klarg?!” Mun translated: “He said ‘Who dares disturb the mighty Klarg?!’”

Then they saw him. A massive 9-foot tall Bugbear, carrying an enormous Morningstar shifted in his makeshift throne, cobbled together from crates and barrels looted from travelers and merchants along the road. He stood and shrieked angrily.

A pair of Goblins burst into the room with a wolf on a chain. It looked hungry.

Ro-Kan stared Klarg in his yellow eyes and bellowed “Klarg! I am the Stormcaller, and I challenge you to face me alone. Translate, human!”

Mun translated Ro-Kan’s challenge into Goblin.

Before Klarg could indicate if he accepted or declined, the wolf snapped it jaws around Ro-Kan’s leg. Lucky for Ro-Kan, his stone skin protected him, and when he shook the creature off his leg, Klarg grabbed it and snapped its neck. Klarg spoke, and Mun translated.

“He accepts.”

Rat, Zex, and Mun very quickly dispatched the pair of Goblins. Zex called down Sacred Flames to burn them, as Rat slashed at them and Mun blasted Fire Bolts. Once the pair was dead, they sat on crates to watch the duel.

Ro-Kan opened by calling upon Thor to guide his hammer. A flash of light burst out of his hand and streaked into Klarg’s face, illuminating him from within with silver fire. Klarg howled in pain and swung his giant morningstar. Ro-Kan knocked the blow aside with his Maul and raised it high. When he smashed his hammer into Klarg’s shoulder, the silver fire flared out, and with a ripping sound, Klarg’s right arm dropped limply to his side. Klarg swung one-handed, but his morningstar just scraped uselessly against Ro-Kan’s armor. The Goliath stepped forward and swung again, and again, hammering at the Bugbear’s torn shoulder.

SUBMIT!” Ro-Kan shouted in his face.

“Zal!” Mun translated from the side of the room.

But Klarg would not submit. Klarg tried once more to swing his giant weapon one-handed, and once more he failed. Ro-Kan would have no more of this. With an underhand swing, he brought his hammer up and connected squarely with Klarg’s jaw. With a crunching sound, Klarg’s eyes lost their rage, and his body slumped lifelessly to the ground. Ro-Kan spied the colorful scarf that Klarg wore around his neck, and took it as a trophy, tying it around his waist.

Mun and Rat quickly searched the corpses and a few of the crates for anything worthwhile. Zex scoured the room looking for some sign of Gundren or his companion, Sildar. Ro-Kan just followed them all around excitedly recapping his duel with Klarg, as if they hadn’t just seen it.

After the searches proved fruitless, the quartet pressed on, crossing a rickety bridge and finding themselves on a platform overlooking a dozen or so Goblins who were taking orders from one who dressed a little fancier than the others. Feeling invulnerable after crushing Klarg, Ro-Kan took a flying leap off the platform and brought his Maul down onto the head of the fancy Goblin, spraying blood and gore on the stunned underlings.

Immediately, they dropped their weapons and began to beg for their lives. Mun translated for the group:

“They say that you don’t want them. You want Klarg. … Maybe I should tell them what happened to Klarg.”

Ro-Kan nodded and as Mun jabbered in the Goblin tongue, the Goliath pointed to the colorful scarf he had taken off the Bugbear. The Goblins grew quiet.

Zex and Rat explored around the corner, finding Sildar tied to a post.

Zex questioned him about the whereabouts of his cousin, finding some useful information. As Sildar and the group readied to leave the cave, Sildar questioned whether we should leave the Goblins who had treated him so poorly alive. Ro-Kan, not wanting to kill them after they surrendered and were unarmed—even Goblins—simply handed a dagger to the human and walked out.

The party agreed to take Sildar back to civilization…

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Skitzocat's Party Recap
Session 1

Party:
Donella – Gnome Fighter
Rylan – High Elf Ranger
Garcon – Halfling Rouge
Roland – (seemingly) human Paladin
Roselyn – Half Elf Wizard

Recap:
The party first met with the dwarf Gundren in a tavern located in the metropolitan city of Neverwinter. Despite initial apprehensions, the party decided to accept the dwarf’s offer based off of their previous relationships (some of which might have been of a less savory or legal nature). The mission: to escort a cart of supplies from Neverwinter to Philandrin, a small border settlement a few days away. The reward: 10 gold pieces each upon completion. While Gundren went on ahead with his human bodyguard Sildar, the party was to follow at a slower pace with the cart.

A few days on the Triboar Trail led to an uneventful journey, and Roselyn made a thorough search of the cart’s contents. The party was puzzled by the inclusion of a massive amount of provisions and seeming innocuity of the overall shipment. Nothing in the cart pointed towards what Gundren had referred to as “a big find”.

Rylan provided crucial scouting duties ahead of the rest of the party while Roland drove the cart and oxen. Scouting around a bend in the road, the high elf discovered two dead horses riddled with black feathered arrows. He returned to the party to tell of his find, and Roland, in a moment of perfect recollection, recalled that goblins were the most likely culprit. After some discussion over how to move the two dead horses, the party (sans Roland) advanced to clear the path. Donella and Garcon went to move the horses while Rylan and Roselyn stood guard in the wood. Donella instantly recognized the smaller of the two horses as belonging to Gundren and Garcon found an empty saddlebag and map case. Before this information could be properly assimilated, four goblins burst from the forest to ambush the party.

In the subsequent melee blood was shed on both sides. While Rylan nimbly avoided the press of two goblins, Roselyn unsuccessfully dueled an archer despite blasting him with frost and missile. Donella and Garcon proved unstoppable, as the two half-folk dispatched half of the opposing force. Donella was able to keep the goblins at bay with her whip while Garcon dealt incredible amounts of damage from behind with his blade. Some solid tactics (and an incredible leap across the dead horses by Garcon) feared an opposing archer into fleeing. Meanwhile Roland, having heard the cry of battle, managed to arrive in time to (after a rocky start) assist Roselyn in killing the last goblin.

After some hurried discussion the party gave chase after their feeling foe along a small foot path. The party ran hard with Rylan at their head, dodging a clever snare trap, but falling prey to a pit dug in the road. Finally Roselyn, fed up with the bumbling attempts to catch the creature, cast a simple sleep spell allowing its capture. Some interrogation (made easy by Roselyn’s linguistic skill) led the party to the following information:

  • Sildar is being held captive in the “eating cave” of the Crawmaw lair just up the footpath. This lair is run by Klug who is a “bugbear”
  • The dwarf was probably taken to Crawmaw Castle which is run by King Glar, and is to the northwest of the ambush site.

Leading the goblin like the animal it was, the party advanced down the footpath again, making sure to tie and camouflage the cart the cart. Upon reaching a clearing, Razortooth broke free and alerted two archers on the far bank of a small stream. In the ensuing fight, Garcon snuck into the bushes and ambushed the goblins, while Roselyn was brought close to death. The party returned to their wagon to rest.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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